
External attacks will often occur immediately after sending a dweller outside.Deathclaw attacks start appearing when the vault has 60+ dwellers.Radscorpion attacks start appearing at vault population of 50+.Feral ghoul attacks start appearing at vault population of 40+.Raider attacks start appearing at vault population of 14+.Difficulty of the incident depends on the size and the level of the room it starts in.External attacks cannot be caused by failing to rush a room.

Mole rat incidents will start in rooms touching dirt, including the "stone" on the edge of the build area.Possible incidents include radroach, mole rat and radscorpion infestations, fires, and raider, feral ghoul, alien, or deathclaw attacks. During an incident, dwellers in the same room are damaged and will not produce anything until the incident has been resolved. There will be a 13.3 chance for the baby to be rare (28 special total) -More importantly, there is a 6.6 chance to have a legendary baby (40 special stat total. only reason stats are down is because I've started adding to dwellers. When they have a baby there is a chance to have that baby be legendary or rare. I've built on every floor, only a few open spots. Incidents need to be dealt with quickly by dwellers or they will spread to adjacent rooms. How does it work -Have two max stat dwellers breed. You can get them by either finding through quests or by unlocking them with nuka cola, every piece of a theme costs 3 each. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.Incidents can happen randomly, or when the rushing of a room fails. 1 PrOxAnto 1:29pm Themes are decorative items that make it possible for you to change the looks of some rooms (when it's merged as 3) For example you can have a Brotherhood of Steel diner look.

Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Orbital trader arrival (repeats every 3 days) The stat "mining speed" will be universally multiplied by 150%. Fallout has covered the entire world but do not fear! vault tech is here to brighten your day, 10 people have been selected for the brave task of building a whole new world, sadly the other people of this world are dangerous so they will be on there own with no one to join them in this task.Ĭhallenge: Permanent toxic fallout, can not recruit new people.īenefits: High starting food, high starting colony, strong beginning, frequent trade ships every 3 days.
