

Second, I like playing with the 7 skills mod. During the fist round, this move would be greyed out as if you were out of position. One is very practical and the other is kind of silly.įirst, I want to create a move that can only be selected after the first round. I don't think there is really an easy trick into turning abilities on and off on a whim aside from the Abombinations's trick of changing modes. Originally posted by PyroPaul:1.) It is hard to say because you're being kinda vague with what you want done or the conditions which lead to it. However that is buried so much so that i don't think anyone here short of the devs themselves could tell you exactly how to achieve such an effect. The game does allow the application of certain affects if certain attack effects are triggered - similar how critical hits trigger a bark, stress heal, and narration - killing blows of certain targets can provide a stress heal to the attacker - so adding a buff to the killing blow should theoretically be possible. I don't think there is really an easy trick into turning abilities on and off on a whim aside from the Abombinations's trick of changing modes.īut you need to be more descriptive with what you want if you want a more specific answer.Ģ.) i answered that above - you can apply self damage with the added effect of '.health_damage #' much like stress damage abilities - it will simply apply that value to your character regardless of armor, mitigation, or what ever you have on your character.ģ.) Technically yes, if you're asking what i think you're asking. 1.) It is hard to say because you're being kinda vague with what you want done or the conditions which lead to it.
